project · August 02, 2019 · 2 min read

ARHunt

An augmented-reality treasure hunt we built for our college tech fest, where scanning a character reveals a 3D model that hints at your next stop.

arunitymobilegame

ARHunt

This is one of the projects I built purely for fun, and one I am still proud of. We ran it as an augmented-reality treasure hunt during our college tech fest, and I led a small team of two juniors to pull it off.

The idea was simple and fun. Each player gets a famous storyline assigned to them at random, and then they go hunting. You find a person, scan an image to get a clue, and a 3D model of that character pops up in AR and gives you a hint about where to go or who to visit next. After a few clues and character visits, the trail leads you to the final treasure.

It was a great thing to build and run at a fest, and people had a good time playing it. Honestly the execution could have been more immersive, the AR was pretty basic, but for what it was and how we pulled it together as a small team, I am happy with it. Leading two juniors through it and actually shipping something people played was the real win.

How you can use it

It was built for an in-person event, so it is tied to that setup, but the repo shows how the AR scanning and the clue-to-clue storyline flow were put together.

Krushi Raj Tula

Krushi Raj Tula · a developer, geek, and enthusiast who loves solving hard problems and fixing things with technology. Reach out on Twitter.

© 2026 Krushi Raj Tula · Designed & built by me, like everything else here · Source on GitHub